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All common enemies also drop a unique Card, with the exception of the Temple of Seasons, where the two types of enemies share a common card.įor more info on the Temple of Seasons please refer to the Temple of Seasons article. The droprates for these vary heavily, partially because the rarity of enemies varies as well. All enemies have at least one misc item, and most also have a unique equippable item.
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Experience however is tied directly to the difference in enemy and player levels, which is why it's useful to be able to look up enemy levels in the bestiary.Īll regular enemies always drop something, be it gold or items.
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On top of that, level and health are the only two visible stats for enemies, so the level is the main indicator for how strong an enemy is. The level doesn't directly influence the strength, but stronger enemies generally have a higher level. This may take a while, and the rate at which enemies respawn increases over time up to a maximum.Įnemies all have a certain level, which indicates both their strength and the amount of experience they give. Larger groups of enemies usually indicate a spawn locations, meaning enemies will start respawning when all are killed. Every area has a diverse collection of enemies that appear, and enemies are very thematic with their respective areas. There are many enemy types, and they appear in only one area, with the exception of Rabby's who appear in both the Pillar Mountains and Evergrind Fields. Unlike Bosses, regular enemies have much less health and instead come in greater numbers. You can help Secrets of Grindea Wiki by expanding it.Ĭommon Enemies are monsters found all over the world.
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